For me, Hackmud’s tutorial alone was enough fun to be worth the price of admission, and that doesn’t even count the actual MUD part of the game! This is coming from someone who’s explained the importance of free-to-play MMOs too. The tutorial will likely take between two and four hours to complete, depending on how fast you want to smash through it. You begin basically as an AI within a local network, and you need to get out to join the rest of the world. In a typical MMO, that would be offensive. By that I mean, there are no other players in the tutorial. It is entirely sectioned off from the rest of the MUD. It might seem a bit overwhelming, but the game’s tutorial does a really great job giving you the beginner skills necessary to start playing. To interact with the game, you write and run javascript. If you didn’t know any better looking at the game’s client, you would think you were simply looking at a semi-custom terminal. But that is just a fraction of what the game offers. The gameplay itself focuses around solving puzzles, which usually takes the form of writing scripts to hack NPCs and other players. Everything from the look and feel of the interface to the low-key electronic music just oozes with that classic hacker vibe. Hackmud is a game designed around that ’80s and ’90s cyberpunk theme. In fact, MUDs might have a simpler interface in terms of the animations, but they are far from simple and even farther from being lifeless. I highly recommend it for anyone who loves MMOs (that means all of you).Įven though MUDs are the precursors of today’s MMOs, they are not extinct. Our own Game Archaeologist did an excellent explanation of the history of MUDs. A simpler time, yet still fun and interesting. “In front of you is a dark cavern.” You could type “walk inside,” and the game would describe what happens next. Instead, you would have a terminal or command line interface for entering answers to a game’s prompts. They were typically adventure games without any graphics or fancy animations. MUDs were basically the MMOs of the early web. Multi-user dungeons are the precursor to our MMOs Robot and felt the urge to dive into the web and hack away at others (in a totally legal and harmless video game way), then take the red pill and jack in. However, if you’ve ever pined for a cyberpunk world, or if you’ve watched Mr. No, this world is hidden in far off corners of the internet only explored by those with a certain level of nostalgia for a web gone by. Somewhere among these servers lies a vast world. Servers pass the data from one to another until hosts connect with clients. As these words loaded into your browser, sending bits and bytes across a vast array of interconnected wires and tubes, someone is typing away at a keyboard authoring a convincing script for unsuspecting users to run.
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