![]() ![]() We may not know what stats a lv4 drowner upscaled to an ever-leveling-up Geralt should have in order to remain close to balanced, but we know what stats Geralt should have to get close to the intended balance against that fixed-level lv4 drowner: Geralt's level 4 stats. This mod instead makes no arbitrary changes to enemy stats and takes advantage of the fact that while enemies may have fixed levels in tw3 (guards excluded), Geralt doesn't. Other mods instead set a single fixed level for Geralt and arbitrarily change the stats of all the higher or lower level enemies as well as Geralt's stats at that level in order to get their own chosen balance against the arbitrary stats Geralt has at that single, fixed level. Some mods tried to better tune the enemy upscaling mechanics so that the most egregious examples don't happen or use their own arbitrary scaling formulas to come up with different results for what stats a lv4 drowner facing off against a level 50 Geralt should have. ![]() With each upscaled enemy being as strong as the next you ended up with a pack of upscaled rats as the most fearsome enemy in TW3 (strength in numbers). In White Orchard the low level drowner might have felt like a drowner and the low level griffin might have felt like a griffin to a low level Geralt, but the same drowner generically upscaled to a level 40 Geralt feels like something else entirely, in fact it pretty much feels the same as that low level griffin when it's also upscaled to lv40 as the upscaling formula renders base enemy differences/definitions almost meaningless. The problem is that the enemy-upscaling mechanics don't really preserve any sort of balance. To solve that last problem, a year after the game released, patch 1.2 introduced an option for upscaling enemies to the player's level. by following the main story) all that lower level content will be a cakewalk, unchallenging and unrewarding. This makes not only the open gameworld feel incoherent and the content/quests artificially level-gated or bloated (among a myriad other issues), it also means that once you outlevel a combat encounter/quest/area (e.g. You have lv5 draconids and lv 40 boars walking around, and the high level pig would eat the dragon. So install game (I’d make a back up of the game folder somewhere) and manually install mods 1 at a time and check it.TW3's world suffers from levelitis. you could use them years ago NMM worked perfect for me, but with every update installing mods on oblivion got harder and harder, and now it’s a hit or miss if a mod will install or mess up :( yet no one seemed to fix the install issue. I have oblivion on my win10 with rens hair, hgec eye candy body and a lot other mods and the game works fine.Īnd as Johnny Casey said about mod managers. Stop lieing to him -.- if you can’t get mods to work it’s something your doing or forgot to do on installing / activating. ![]() Originally posted by King Hadu:yeah I realized how bad everything got, back in 2010 or so I played this with all the mods, now most of the mods are flat out broken.įor example rens beauty mod with hair and race is completely broken horrible purple hue and missing hair, a lot of other mods same crapĮye candy body mods for example do not work anymore.īest bet is to install skyrim which is what I am going to do. ![]()
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